I was doing some modding research, and I found a link to a thread that might help with your PD scripting problems, Akula. Apparently switching around the numbers of troops may fix some PD modding problems.
http://forum.shrapnelgames.com/showthread.php?t=42888
(found the thread by following a link here: http://z7.invisionfree.com/Dom3mods/ind ... owtopic=39 )
Contemplating a Dominions 3 nation mod
Moderator: Moderators
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
Note to Akula:
I went through your reworking of Hesalt, and there were a few errors in weapon IDs and one leader tag. However, I didn't see anything obviously wrong with the PD. My greatest concern is the number of nameless, statless, and sometimes hard-to-trace unit entries I keep finding. I'm going to try and start a new .dm from scratch and port your work over. Hopefully, that should stop all the weird code left over from Hesalt that may be messing things up.
I went through your reworking of Hesalt, and there were a few errors in weapon IDs and one leader tag. However, I didn't see anything obviously wrong with the PD. My greatest concern is the number of nameless, statless, and sometimes hard-to-trace unit entries I keep finding. I'm going to try and start a new .dm from scratch and port your work over. Hopefully, that should stop all the weird code left over from Hesalt that may be messing things up.
- Avoraciopoctules
- Overlord
- Posts: 8624
- Joined: Tue Oct 21, 2008 5:48 pm
- Location: Oakland, CA
